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September 4, 2019

How to provide Mixed Reality support in a native SDK Quest app?

I've gone through the mixed-reality setup for Oculus Quest, but it's all about setting up the camera and compositing software.  There's nothing I see about actually providing the MR support in your game.  Where is the documentation for that?  I found the docs for the Rift but not for Quest.  Where are they?

Thanks!