How to set up mic input correctly in Unreal?
Hello!
I'm currently working on my final year project for Uni and need to access the microphone in the Quest 2. I've found the AudioCapture component and assigned a submix to it and then I'm recording this input which is then played back through the headset. When using the VR Preview it does exactly what I expect, I can hear myself through the headset audio and can then hear the recording play back once it's complete too, however the problem is when I try to launch it onto the device instead, nothing happens, and no sound occurs. I've put in print strings to make sure the blueprints are still being run through, which they are, but no audio is present. I'm unsure as to what could be causing this. Any help would be much appreciated.
I'm currently working on my final year project for Uni and need to access the microphone in the Quest 2. I've found the AudioCapture component and assigned a submix to it and then I'm recording this input which is then played back through the headset. When using the VR Preview it does exactly what I expect, I can hear myself through the headset audio and can then hear the recording play back once it's complete too, however the problem is when I try to launch it onto the device instead, nothing happens, and no sound occurs. I've put in print strings to make sure the blueprints are still being run through, which they are, but no audio is present. I'm unsure as to what could be causing this. Any help would be much appreciated.
