Quest Development
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Not sure if there is a hardware or software limitation, but even at its lowest dim settings the device is way to bright for me. If we could make the display way dimmer my eyes will thank you. Please and thank you.
Hello everyone,I’m encountering a frustrating issue with Meta Quest Developer Hub (MQDH) v5.7.2 on macOS while trying to set up a Quest 3 running firmware V78.ISSUE DESCRIPTIONI enabled Developer Mode on Quest 3 via the mobile app.In the Quest headset, I selected “Always allow USB access.”SideQuest and ADB (adb devices) can successfully detect the Quest 3.However, when I run “Set Up New Device” in MQDH, it stalls at the final step asking me to plug in the cable, even after doing exactly that.No prompt appears inside the headset; MQDH hangs without progressing.I tried reinstalling MQDH and rebooting both Mac and headset—problem persists.WHAT I’VE TRIEDVerified Developer Mode is enabled, and USB Connection Dialog permission is granted.Confirmed USB‑C cable works (SideQuest and ADB both connect).Rebooted Quest and Mac multiple times.Uninstalled and reinstalled MQDH, cleared caches/settings.Used both bundled Quest cable and a known good USB‑C data cable (I tested USB 3.2 cable / Thunderbol
Is it possible to develop plugins with interactive features for workrooms? Or if it isnt Is it possible to develop a Workrooms alike environment with these interactive features?
The documentation for Meta for Work says "Developers can enter your organization key on the Meta Quest Developer Center to verify your invitation and then share private apps to your Admin Center."I've got the org key entered at developer.metacom, but can't find any way to share an app with the org. Anyone know how to do this?Thanks
I am developing an app for Meta Quest 2.When I Build & Run out of Unity, the APK correctly launches on the headset. I am also able to directly download the APK to the device using the Meta Quest Developer Hub (MQDH) and launch it using MQDH's file manager.But once such a development build is on the device, how can I launch it directly on the device, without needing to go through MQDH file manager? The app is listed in MQDH's file manager, but no icon appears in the app library on device.
I'm trying create servers side logic to consume entitlement, like in this documentation: https://developers.meta.com/horizon/documentation/unreal/ps-iap-s2s#consume-an-iap-itemI test calls on my computer first, using cmd.And when I try to consume - it returns an error. But consumable item is consumed in the end.Full log is shown on the screenshotVerify that user has this item - trueAll user purchasesConsume - errorVerify that user has this item - false
I updated my Q3 to v76 and my development productivity has taken a nosedive. In particular, it doesn't seem to be able to keep connected to adb consistently. Unity constantly tells me that "adb devices" doesn't list my device when trying to deploy, and if I do "adb devices" myself, I see the device appearing and disappearing constantly. On-device, I also sometimes get the dialog asking permission to enable the USB connection and when I confirm, it just pops up again immediately. No matter how many times I confirm (and even if I hit the "always trust this PC" option, which by the way is almost impossible to click because the button is off the bottom of the dialog), it still keeps asking.This update also broke casting on my 3s. I keep getting a dialog that says "Casting has stopped" on the device.
Hello all,Am I allowed to use Meta Quest logos in my game's advertising? The game I'm developing is, at the moment, exclusively for Meta Quest headsets and I'd like the artwork to have the correct logos.If so, where on earth do I find them?! I've search the developers site and cannot find any logos. Surely there's a Meta logo kit? Can anyone provide a link?Cheers guys!Simon
I'm trying to have a truly boundaryless mixed reality app for a research project; so I've disabled Physical Space Features, it works as expected however I need Spatial Anchors especially for the large environment I'm in. I have not seen any definitive documentation online regarding Spatial Anchors working or not working when Physical Space Features is disabled - logically it sounds like they would be but in practice I notice the headset still does use some physical space features like floor level regardless of the option toggled on/off so its possible Spatial Anchors might still be working. Has anyone found a definitive answer on this? Thank you!
Our app was recently accepted for App Lab store, and now the users report that Casting functionality is unavailable in the app.When app is installed on device in developer mode, casting does work properly. But for the app installed from the store on Quest 3, it says "Casting/Livestreaming not available". And I'm not able to find any information about enabling / allowing casting when publishing the app. What could be the issue or the reason of disabled casting functionality?
Hi, I've just been through the lobby tutorial (Meta Developers) and found the following invalid snippet:(this.props.matchSpawnPoint as any).as(hz.SpawnPointGizmo).teleportPlayer(enteredBy);It should be:(this.props.matchSpawnPoint as any).as(hz.SpawnPointGizmo).teleportPlayer(player);Also on the same page there is a step to add a single property however in the screenshot you add both properties this could be a little confusing for someone new when they only add the property like asked.
I made a app, with simple Multiplayer. Server starts session, client joins session. Server and client see each other on chosen level. Standalone full VR (no MR, no anchors).It realized via EOS + Oculus Online Subsystem.The question is: Is it possible, make same behavior (data exchange) without internet connection, if 2 Quest 3 in physical proximity?OR via LAN (both Q3 connected to same LAN)
I have a fleet of headsets through Oculus for Business. We deploy Oculus Browser on it for our WebXR project. Is it possible to change the start page in the browser, so that our site comes up automatically? If so, is it possible to do through Workplace? Currently, we set a bookmark to the site when we provision the headsets, but this has to be done manually on each headset, and the users have to remember to look in the bookmark list.
Hi, I have a brilliant idea applicable to Instagram and Facebook, but I can not find a responsive and direct department or individual to submit it to. Please help me with this matter. Thank You .
Hello,I create another post to ask, again, to implement AZERTY keyboard layout for bluetooth devices on the Meta Quests VR headsets.I bought the Logitech MX Keys Mini, the tracking does not work, and I discovered that even if the keyboard is azerty, it's working as qwerty. My 80.00€ keyboard is totally unusable. Thanks.Why don't you want to implement such a basic feature that every OS have ? Having a physical keyboard is mandatory if you have to write some texts, the virtual keyboard is too slow. Don't make every azerty's users regret to buy your product.Best regards,
I have two organizations, I am the admin of both. I want to transfer ownership of one of my apps from one to the other. I go to the organizations panel and find the 'transfer apps' option, but the app I want to transfer is grayed out and when I hover over it I see:"This app belongs to an app grouping that contains an approved app."Is there some other way to transfer apps that have been approved? Or do I need to set up an entirely new app? This would be annoying because I already users, ratings, and reviews.Thanks!
Just as the title says. Are there resources where I can learn how to go about creating custom home environments to sell on the store?
Location of the issue:Quest Link home screen and applications using Quest Link Symptoms:- First, put on the Quest headset while it's in sleep mode.- The proximity sensor then wakes the Quest from sleep mode and launches the app.- At this point, if you use hand tracking to turn your palm towards yourself, it unintentionally triggers an automatic Recenter. Additional information:- Once this behavior occurs, it won't happen again until the Quest enters sleep mode next time.- This issue occurs not only in Quest Link apps but also on the Quest Link home screen.- The Recenter seems to trigger the moment the Meta button appears on the wrist.- We checked the log output using ADB, but couldn't find any relevant error information at the moment this issue occurred. This Recenter occurrence significantly disrupts the user experience when demonstrating apps that rely solely on hand tracking. When users move their hands, it unintentionally triggers a Recenter, causing confusion with t
Meta quest ceo and workers please let actually good developers create serial killer games that are realistic and authentic because i bet you most of your buyers wouldn't be leaving if you let us get serial killer games that are authentic and realistic enough to blow our minds and make it available for meta quest 2 ad well because your just trying to make people switch over to the meta quest three by making games that people are looking forward to on meta quest three
Hej,I'm sorry, but on my old windows 10 machine, these versions of mqdh simply don't start up.starting with 5.4.0 .the only version working for me is a prior version.... 5.3.8 or something.the windows, when starting the app, is black, then white, then black, then nothing happens.even starting it as administrator does not help.is this been brought up? cheers!
I want to implement push functionality like Google Play Firebase FCM. I looked up the guide document and it says that there is a dashboard supported by MetaQuest Develop, but I have a few questions. 1. Is there a way to send a push to all users who have installed the app registered in the store? 2. Is there any script content that I need to add to the built APK to receive the push code? (I am currently testing based on the previously uploaded APK, so the relevant code is not included.) 3. Related guide documenthttps://trunkstable.developers.meta.com/horizon/documentation/native/ps-user-notifications-eventIs this all? The reason I ask the above question is that I tried sending a push as in the guide, but it returns 'success: true' as the result, but the alarm does not come from the MetaQuest device. (The test alarm is the same.) What I want is to implement a push alarm from the MetaQuest device itself. I would appreciate it if you could provide a guide.
Cannot turn on switch to Developer mode in ios app, Red block appears in the bottom of the screen to try again.One of my fingers is aches badly and turned red too. Please help me to solve this problem,BTW I cannot join any wifi network after hard-reset and changing META account due to IP-problem (cannot get).
My app is an immersive, collocated multi-user experience, and should always start in roomscale mode. How can I set the default or required boundary type for my app?Since updating to v74 (and currently on v76) the Unity app I am developing starts by default in stationary mode, when before, it would simply start in the currently active mode.I could recreate the behaviour by the following steps:Set up roomscale boundary.Start app - it switches to stationary mode without asking.Set roomscale mode through quick settings while app is open.Quit app. When opening it back up now, it will start in roomscale mode.While I could not recreate it on purpose, it seems to me that the default mode also sometimes resets back to stationary, maybe when updating the app version or something. I'm also not sure if this is a bug or intended behaviour...Others have also run into problems with this new boundary behaviour where the active mode does not carry over to the app, because the way it currently
In March 2025 Meta released a MR object tracking API for Quest 3 and 3s. How accurate is the tracking in millimeters?
Hey all!I'm a university student researcher trying to run object detection on the images captured by the Quest 3's passthrough cameras using Unity 6, and I've been struggling to find a way to access a environment depth buffer. I know the depth buffer exists because the internals of the Depth API appear to make use of it for its occlusion functionality.My problem is that pretty much everything in the Depth API is private, protected, or internal by default, and the documentation makes no mention of actually accessing the buffer or making use of the API for anything but occlusion. Is there something I'm missing, or is there really no access point for this data? My next step will probably be making edits to the Depth API package itself, but does anyone know of a better way of accessing the depth buffer?
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