Quest Development
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Gentile Supporto di Meta,Mi chiamo Alessandro e sono uno studente presso un istituto professionale.Anche se attualmente sto esplorando varie idee nel campo della tecnologia, ho un forte interesse nel campo della realtà virtuale e dell'elaborazione dati senza storage.Mentre sto esplorando diverse possibilità, ho avuto un'idea che vorrei condividere con il team di sviluppo di Meta. Anche se al momento non ho dettagli definiti, l'idea ruota attorno all'elaborazione dati senza la necessità di conservarli e alla realtà virtuale/alterata.Vorrei avere l'opportunità di discutere quest'idea con qualcuno del team di sviluppo, poiché credo che possa essere una base per esplorare nuove possibilità tecnologiche nell'ambito della realtà virtuale e del trattamento dei dati.Sarei grato se poteste indicarmi come posso condividere questa proposta con la persona o il team appropriato.Ringrazio anticipatamente per il vostro tempo e la vostra considerazione.
I run molecular dynamics simulations using MATLAB/Simulink (from MathWorks). Using the Simulink 3D Animation add-on, I can output a *.avi file of the simulation. I can change the perspective parameters and rerun the simulation to generate a parallax file. With those two files, I would like to build a file that I can view on my MetaQuest2. I am asking for advice on how I can do this: what tools and processes will I need?
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Hello! I would like to know if there is a way to install an x-system for oculus quest 2. I serve a software called A\VROS, and using it on Quest 2 would be possible, if I can get root access to android linux. Ofc, users need root access to install and configure linux software, with the x-system, so I'm interested if this is possible, or is it against some kind of ToS? Using A\VROS is possible with a link cable and external computer, but its not optimal for quest 2 that has its own linux based operating system, and can do everything a PC can do, if given enough access to software installs.
We know that Meta does not allow third parties to access the camera data. However, I would like to develop an application that allows me to combine real objects in the virtual.I want to develop my application for Oculus Quest 3 in Unity, and I would like to combine an external camera to recognize QRs or specific real objects and show their virtual representation in the virtual world. How can I do this?
I have found that in the latest v60 software, an Android app cannot invoke a quest app in the headset. Specifically, our developed quest app called Moon VR Video Player, which supports being called by other applications. For example, some third-party Android file manager (2D application) used to be able to open video files with Moon VR Video Player, but it is no longer possible in the latest v60 system as Moon VR Video Player crashes after being invoked. We tested other video players / file managers and obtained the same results. We basically confirm that this is a problem caused by the 60 system. I would like to confirm whether this is a feature or bug of the 60 system and if it can be fixed afterwards?
Hi guys,I am a PhD student of louisiana state university, recently our lab is working on VR/MR projects, and professor just got a new Quest 3 for the team.Actually we will have to design a demo with a pin-pad, with user's recognized two hands.I just want to know how to avoid your index finger tip move though the pad? Just like in the Quest 3 main menu, hands can be stopped by the menu pad.We are using Unity3D for this demo. let me know which api or what module I should use will be enough.Thanks a lot.
can you help me with another meta quest devoloper accountI cant login my meta quest devolopper account - I do have the email the password - but when i try to log in it will ask for authenticator code or recovery codes - I have microsoft authenticator but it simply does work getting the autehticator code and I dont have the recovery codes can you please help me with this issue
Hi everyone,I am looking forward to develop a Camera App for research purposes.Among the many things, I would like to record 3D videos with the external RGB camera.I am OK with running some terminal commands or enabling developer mode to access the camera. I saw many posts in this forum complaining that Meta does not give access to the camera feed, but at the same time, it looks like that can be done in the sideQuest app.The goal would be a simple data collection app that stores the RGB camera feeds, microphone, and IMU.Unfortunately, I do not have experience in developing VR apps. If you have any suggestions for me regarding which platform to use and the SDK entry point I should be interested in, I would highly appreciate it.
I am looking for a way to hide my apps in AppLab. I want it to NOT show up in search engines and be available through link sharing only.
Hello everyone,I would like to contribute an idea to implement in Meta's software for the Quest. The concept is to be able to view the environment and menu of a friend or family member from another headset or pair of glasses if they require it. This is crucial for guiding and assisting them from a distance, especially when their knowledge is limited. It would be wonderful to have this feature. It would even be amazing to be able to view or accompany (solely through viewing) in any application or game, opening up a world of cooperation. Additionally, Meta currently only allows streaming on the same network and only to a mobile device or PC, not to other headsets. This is a common practice on PCs and Macs through software like TeamViewer, AnyDesk, etc. Please implement this feature! It would greatly benefit the majority of users who are trying to assist or introduce others to virtual reality.Thank you.
AssertionException: If Physics.autoSimulation is false, InteractableTriggerBroadcaster.ForceGlobalUpdateTriggers must be called manually. Assertion failure. Value was False Expected: True UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <bae255e3e08e46f7bc2fbd23dde96338>:0) UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) (at <bae255e3e08e46f7bc2fbd23dde96338>:0) Oculus.Interaction.InteractableTriggerBroadcaster.OnDisable () (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/InteractableTriggerBroadcaster.cs:134) UnityEngine.Behaviour:set_enabled(Behaviour, Boolean) Oculus.Interaction.CollisionInteractionRegistry`2:Unregister(HandGrabInteractable) (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/CollisionInteractionRegistry.cs:73) Oculus.Interaction.Interactable`2:Disable() (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/Interactable.cs:292) Oculus.Interac
I'm wondering why in my app the GPU level won't throttle above level 2 with my Quest 3 build (It does go above that in a Quest 2 build). I see that in other apps it will go above that but I'm wondering if there is a setting I'm missing in the OVR manager or something. Any help would be appreciated!
Hello, I'd like to know if Meta plans to implement HDR for the Quest 3 in a future update ?Thank you for your clear and precise answer on this matter.
Please let us use passthrough while guardian is disabled.Make us sign any document you want but at least give us the option.Instead of trying to restrict us, give us more options.Thank you
I've been trying to get a developer account for my app but I need to verify my account. In order to verify my account I need to get a 6 digit code number through text but your system is failing to give me a code. There is no error message or anything when I resend a SMS code. I've tried multiple phone numbers, and waited hours before my last attempt and now I'm getting a message that my account my get restricted for spam?! I wouldn't be spamming if I got a code. Please Help!!MetaStoreHelp
Is there anywhere where official Meta Quest 3 controller artwork is available for download?The current controller art package available from the downloads section does not include Quest 3.Thanks in advance!
Hello Meta,I am facing a data protection issue that remains unresolved despite repeated requests to support. The support responses seem automated, which reinforces the impression that they have no direct contact with the development team. This problem has existed for years and not only violates data protection laws, but has also been widely reported without any change on the matter. Despite my direct report to support, the suggestion was to share my issue here so that the developers would be aware.To explain the situation: I copied private media files to my glasses and deleted them after a few days because I also want to share my glasses with friends when they come to visit. However, I noticed that these files are automatically uploaded to the Meta Cloud if you don't turn off the corresponding option. I wasn't aware of this before and it would make more sense to leave the option off by default and turn it on when needed.While researching community posts with the same problem, I learned
hello, i've recently taken some hits against https://github.com/Another-Axiom/GorillaLocomotion/tree/main. I've been tweaking it a little and have been wanting to test something. I've been wondering if there's a setting and/or a throttling behaivor somewhat like valve index's motion smoothing in the SteamVR Beta. i've been wanting to test for some anti cheat reasons and for other's that'd be too much to type and explain.
We were getting a lot of crashes so I uploaded our debug symbols on the last update to try and get a bit more data about what might be going on. It would seem that our latest update drastically decreased the crashes because they went from a couple hundred a day to 2-3. However 2 days after that crash reporting seems to have stopped updating. Other stats like FPS are updating still but the last crash report is from November 21st so that's almost two weeks ago.
Hallo Meta,ich stehe vor einem Datenschutzproblem, das trotz wiederholter Anfragen beim Support ungelöst bleibt. Die Antworten des Supports wirken automatisiert, was den Eindruck verstärkt, dass sie keinen direkten Kontakt zum Entwicklerteam haben. Dieses Problem besteht seit Jahren und verstößt nicht nur gegen Datenschutzgesetze, sondern wurde auch bereits zahlreich gemeldet, ohne dass sich in dieser Angelegenheit etwas geändert hat. Trotz meiner direkten Meldung an den Support war der Vorschlag, mein Problem hier zu teilen, damit die Entwickler darauf aufmerksam werden.Um die Situation zu erklären: Ich habe private Mediendateien auf meine Brille kopiert und sie nach einigen Tagen gelöscht, da ich meine Brille auch Freunden zugänglich machen möchte, wenn sie zu Besuch kommen. Jedoch habe ich festgestellt, dass diese Dateien automatisch in die Meta Cloud hochgeladen werden, wenn man die entsprechende Option nicht ausschaltet. Dies war mir zuvor nicht bekannt, und es wäre sinnvoller, di
Dear,I'm using the oculus quest 2 with glasses spacer otherwise my wipers touches the lenses. I have absolutely no problem sharpness clarity and FOV in this setting. But my gpu is suffering to push all the pixels which are mostly not visible to my eyes. With ODT I can comfortably lower the FOV tangent multiplier to 0.75 both for horizontal and vertical without seeing any black bars. Which gives me enough headroom to render all games at 1.0X at 72Hz without needing ASW and not compromising the resolution. Since I mostly play flight sims ASW is not working well there so I turn it off. Every time I need to link my HMD I have to run the ODT and make these settings again and again which is cumbersome. Can you please make these settings also available and parement in Oculus PC app so that we can set it up once and never need to do it again. Thanks in advance and.Kindest regards,
My idea is to close Quest business completely as this siilly company is not able to build foundamental processes.I just have my second account suspended, month after suspension of the first one. For the second account I even bought new, second device (directly from Meta). Once again the suspension has been confirmed by an email saying that I been permanently violating T&Cs which is not true and for real reason, as for the first time I need to persistently ask for a real answear. This is joke, both aqccounts suspended without any help from support besides this "kind" emails saying bs about how they love my patience.I strongly reccomend and will be persistant on recommending people to get away from this retard and inmoral company. I decided to return the second device back to MEta and waiting for serious company's product - Steam VR headset.
I can't find where to put my App ID. I've seen another post where the user downloads the Oculus Integration Asset, but that has since been deprecated. Any help appreciated!
This is the request for support: if we develop a build for Oculus Quest 2, if I want to use the same build for Oculus Quest 3, does it support the build?. I want to know if the SDKs for Oculus Quest 2 and Oculus Quest 3 are the same or different.
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