Integration 1.38 OVRPlayerController seems to be buggy. I am getting pushed around!
There may be bugs in the OVRPlayerController script in the 1.38 Integration or possibly in how it integrates with the required Unity CharacterController component. There were lots of problems with getting pushed around and off the map. Both in the locomotion and grab examples from the package as well as when i used the scripts in my own scene. Even when I programmed my own locomotion script if I added the OVRPlayerController to my character I would fall through the environment once I moved. If I removed the OVRPlayerController and just kept the CharacterController as a collider all was well with the world. Unfortunately, OVRPlayerController does a lot of other things too like keeping your Character and HMD in sync. So I am afraid I am going to have to go in there and pull out the code I need. I am hoping I won't pull the buggy code too.
Just wanted to report what I found. I have seen others mention being pushed off the map and stuff with no solutions given from the community or Oculus but I have not seen anyone equate it to the OVRPlayerController.
Thanks.
P.S. Have I typed OVRPlayerController enough yet?
Just wanted to report what I found. I have seen others mention being pushed off the map and stuff with no solutions given from the community or Oculus but I have not seen anyone equate it to the OVRPlayerController.
Thanks.
P.S. Have I typed OVRPlayerController enough yet?
