Is it possible to detect when crossing eyes?
Hi,
In Meta Quest Pro, Unity (2022.2.11) and latest Quest Integration plugin (50),
Is it possible to detect if player is crossing their eyes?
My test was to add OVREyeGaze to two objects (each set with its corresponding Left/Right eye value), placed them in-front of my face in the scene, but it appears the items do not switch places. Also in the Meta Movement the mirror avatar's eyes do not appear to be able to be crossed.
Thanks in advance,
Guy
