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New Participant
March 21, 2023

Is it possible to detect when crossing eyes?

Hi,

In Meta Quest Pro, Unity (2022.2.11) and latest Quest Integration plugin (50),

Is it possible to detect if player is crossing their eyes?

My test was to add OVREyeGaze to two objects (each set with its corresponding Left/Right eye value), placed them in-front of my face in the scene, but it appears the items do not switch places. Also in the Meta Movement the mirror avatar's eyes do not appear to be able to be crossed.

Thanks in advance,

Guy

1 reply

Inspiring
January 3, 2024

I was also wondering this and it seems that OVREyeGaze only tracks the average rotation of both eyes and doesn't update per eye since cross eyed isn't being reflected on the Movement SDK sample scenes.

I'm currently on Unity 2022.3.11f1 , OVRPlugin 1.89.0 and Meta Movement 3.1.1