Matching virtual location with physical location
I’m looking into creating an installation using the Oculus Quest in a physical space which can be explored. I will accurately model the physical space with the intention of matching up the virtual and physical locations such that the user will be able to touch the physical walls of the space (among other things) and they will match up perfectly with the virtual space.
I saw something similar at Oculus Connect 5 with the Dead and Buried Arena.
My question is how to go about ensuring that the virtual and physical spaces are perfectly in sync? Is there some method involving markers in the physical space? If tracking gets lost due to obstruction of the HMD at some point, how to ensure that proper tracking and synchronisation is regained?
Has anyone done something like this? Or does anyone know how they achieved in in Dead and Buried Arena?
I saw something similar at Oculus Connect 5 with the Dead and Buried Arena.
My question is how to go about ensuring that the virtual and physical spaces are perfectly in sync? Is there some method involving markers in the physical space? If tracking gets lost due to obstruction of the HMD at some point, how to ensure that proper tracking and synchronisation is regained?
Has anyone done something like this? Or does anyone know how they achieved in in Dead and Buried Arena?
