Meta Quest 2 Controllers Acceleration
Hello,
I'm trying to access linear and angular acceleration of Meta Quest 2 controllers.
Here's the code I'm using:
OVRInput.GetLocalControllerAcceleration(OVRInput.Controller.RTouch);
It always returns vector with all components set to 0 for both controllers.
The velocity/position works well.
I'm using Oculus Integration package v47.0 and Unity 2021.3.17f1.
