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March 19, 2025

Meta quest pro with Unity

  • March 19, 2025
  • 0 replies
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Hi guys, I'm using the Meta Quest Pro on Unity. In my project, I want to recreate the real room using Meta's prefabs, MRUK, and EffectMesh to visualize the components.
When using Meta Quest Link, the headset correctly generates the configured room with Room Scan, but when running in standalone mode, it only creates the prefabs.
Does anyone know how to fix this?