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New Participant
November 26, 2023

meta-xr-all-in-one-sdk and Unity, where did everything go?

New Quest 3 dev here

Been using the old Oculus v57 for a few weeks, following youtube tutorials and everything seems to work OK
The tutorials I use reference many existing assets such as this
Assets/Oculus/SampleFramework/Usage/SceneManager/Prefabs/InvisiblePlane.prefab

 

but if I instead use the meta-xr-all-in-one-sdk, that Oculus folder is empty except a single file, and if I search through all the assets included in the packages, it seems to be missing

 

thanks

tom

3 replies

New Participant
December 27, 2023

We are also facing similar issue as the Oculus Integration package is deprecated. Let me know if you got it working as there are no replies on your question from Meta team.

bigmansAuthor
New Participant
January 3, 2024

hey error_occured I think when they broke things up into separate pieces, or the all-in-one, they also broke out all the example files into separate packages

if you have a look, there are 'samples' and 'assets' ones, I haven't completely checked everything but I have been finding some of the things I need here

https://assetstore.unity.com/publishers/25353

santho3110
New Participant
May 4, 2024

The prefabs like Plane, Volume, Invisible Plane, Invisible Volume are all available here in here https://assetstore.unity.com/packages/tools/integration/meta-xr-simulator-samples-269800