meta-xr-all-in-one-sdk and Unity, where did everything go?
New Quest 3 dev here
Been using the old Oculus v57 for a few weeks, following youtube tutorials and everything seems to work OK
The tutorials I use reference many existing assets such as this
Assets/Oculus/SampleFramework/Usage/SceneManager/Prefabs/InvisiblePlane.prefab
but if I instead use the meta-xr-all-in-one-sdk, that Oculus folder is empty except a single file, and if I search through all the assets included in the packages, it seems to be missing
thanks
tom
