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Inspiring
June 29, 2023
Solved

No Allow USB Debugging Dialogue Appears

I need help getting my Quest 2 to connect to my MacBook Pro via USB because, unlike this guy - https://neerajjaiswal.com/how-to-setup-for-quest-2-development-on-mac-using-unity-without-bootcamp, I can't get the connection to work. 
 
I've followed the instructions in the link above, but just to summarise:
 
- I have verified my developer Oculus account, where I've set up an organisation for app' development
- I have the Oculus phone app', which has connected to my Oculus 2, where it's enabled developer mode
- The system settings on my Quest 2 show a developer section, and I've enabled the USB connection dialogue
- I've installed the Meta Quest Developer Hub (MQDH) and tried ADB drivers from Unity, Android SDK, Android File Transfer, and MQDH itself
- I can see the USB C cable connects because whenever I plug it in, I get an "extended battery" notification
 
However, the EFFING ALLOW DEBUGGING NOTIFICATION NEVER APPEARS. GRRRRR
 
Meanwhile, I've done a hard reset on the Quest 2 several times and bought three cables. I've also tried SideQuest. 
 
I've installed large complex systems for a living, but I don't reckon anything has proved as effing difficult as me trying to get a simple USB connection between Quest 2 and my MacBook so I can create a VR scene running in Unity - HELP!
Inspiring
July 7, 2023

Aha! Well, this is embarrassing - I think the moral of the story is RTFM...

So it turns out I was plugging into the wrong USB C port on the headset - I was plugging into the extended battery that came with the headset I was given, whereas I should've been plugging into the USB C port on the headset itself. Now I've done that - huzzah!

Turns out, there was a clue in my original posting, as I said, "I can see the USB C cable connects because whenever I plug it in, I get an 'extended battery' notification"; if there was any support here, they might've picked up on that. Ah well.

Anyway, whatevs - I can now see my Oculus in Unity - onwards and upwards!

7 replies

Inspiring
June 30, 2023

Bump

Inspiring
July 1, 2023

Bump Bump

Participant
July 1, 2023

Same problem, bump

Inspiring
July 3, 2023

Bump, Bump, Bumpedy Bump

Inspiring
July 3, 2023

Okay - so I'm guessing there's no available help here because this is some system/software issue that no one other than the Meta Guys themselves can help sort (maybe through some patch or software update). So does anyone know how I can engage directly with the Meta guys? I've looked around, and it ain't obvious to me.

Just some background as to why I'm trying to get this thing working: this is my background research into a possible research project on student engagement at the university for which I work...

Inspiring
July 7, 2023

Bumpedy Bump, de Bumpedy Bump /sigh

glowkeeperAuthorAnswer
Inspiring
July 7, 2023

Aha! Well, this is embarrassing - I think the moral of the story is RTFM...

So it turns out I was plugging into the wrong USB C port on the headset - I was plugging into the extended battery that came with the headset I was given, whereas I should've been plugging into the USB C port on the headset itself. Now I've done that - huzzah!

Turns out, there was a clue in my original posting, as I said, "I can see the USB C cable connects because whenever I plug it in, I get an 'extended battery' notification"; if there was any support here, they might've picked up on that. Ah well.

Anyway, whatevs - I can now see my Oculus in Unity - onwards and upwards!