No SDK sample for Mobile native activity + controller input & rendering?
I'm a bit lost on how to proceed here. I see a VrCubeWorld_NativeActivity, which got me 75% of the way using my engine with quest, but now the VrController is way too high level for me to use. I need to know how to use low-level code to get controller positions and (nice to have) a way to render tracked oculus quest controllers for the user.
Anyone have any material on this?
Obligatory statement that I'm not using Unity, or anything high level at all.
Anyone have any material on this?
Obligatory statement that I'm not using Unity, or anything high level at all.
