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Inspiring
August 10, 2021
Solved

Oculus App Lab / not input-focus aware

I am using Unreal Engine 4.25.4 and am trying to submit my build to the Oculus Developer portal for Abb Lab.

When I try to upload a build, it tells me "The focus aware manifest meta-data tag must be set with required=“true”…and points me to here:


developer.oculus.com/documentation/unreal/unreal-dash-overlays-focus/#focus-aware

 

There, it says to ’ Edit > Project Settings > Plugins > Oculus VR > Mobile , and check Focus Aware’…but in my Project Settings and plugins, Oculus VR doesn’t show up, even though I have the Oculus VR plugin enabled.

 

So, how can I set the project to input-focus aware with 4.25.4 ? I looked at 4.26 and don't see the above option show up there either.

    bubbafooAnswer
    New Participant
    August 22, 2021

    The documentation isn't as detailed as it could be. The option for "Focus Aware" is in the UE 4.26.2 oculus release branch. 

     

    I don't know if it works, but you could try going to "Project Settings>Platforms>Android>Advanced APK Packaging" and add the suggested line to the Activity tag yourself.

     

    <meta-data android:name="com.oculus.vr.focusaware" android:value="true"/>

     

    BTW. I came here looking for a fix for my own issues with handling dash/menu overlays. It turned out that following the advice to enable the new universal menu didn't work for my headset. The game works as expected if you don't enable it. 

    6 replies

    bubbafooAnswer
    New Participant
    August 22, 2021

    The documentation isn't as detailed as it could be. The option for "Focus Aware" is in the UE 4.26.2 oculus release branch. 

     

    I don't know if it works, but you could try going to "Project Settings>Platforms>Android>Advanced APK Packaging" and add the suggested line to the Activity tag yourself.

     

    <meta-data android:name="com.oculus.vr.focusaware" android:value="true"/>

     

    BTW. I came here looking for a fix for my own issues with handling dash/menu overlays. It turned out that following the advice to enable the new universal menu didn't work for my headset. The game works as expected if you don't enable it. 

    Inspiring
    August 22, 2021

    Yes that is how I did get it solved, thx.