Oculus Integration 31.2 Passthrough works, broken when i upgrade to v33?
Hi!
My program, Custom Home Mapper, uses pass-through features. I released an update when v31.2 was available and integrated AR features into a dozen minigames, really opened up the usability and functionality of my app.
I'm worried, because passthrough ONLY works on Unity Oculus Integration v31.2. Had to jump through a lot of hoops to get it working, but I did it (yay?). Only now, with the rollout of firmware v34, nobody can use the passthrough features i wrote in version 31.2. (boo)
I know the SDK for v34 isn't out yet (tommorow, right?) but does anyone know what I need to change to make passthough functions on v32 or v33? We still require the OpenXR backend and IL2CPP, correct?
I don't think there are many devs doing big passthough projects like me, so i'm kinda stuck trying to find resources and info about how this sdk works. Makes me nervous that i cant run things on the newer integration packages, no errors, just passthrough doesn't show.
Curious to hear from devs runnning passthough on oculus integration v32 or v33.
