Oculus Link and Native plugins
Hello
Question is about usage of Oculus Link and native Android plugins.
Is it possible to make a calls to Android methods ( my custom Android plugin ) while Oculus Quest 2 is connected to PC ( Unity Editor ) via Oculus Link Cable?
What I want is to run game in Unity Editor and see what is going on on headset and be able to call specific Android functionality.
I understand that all computations in this case is done on PC side and Quest works only as display and sensors, but may be there is any way to do this?
