Oculus Link + Windows Build + Handtracking + Unity
Hello I know that you can have handtracking inside unity editor, but is it possible to:
1) Build app (just to windows platform) with hand tracking support in project
2)Then connect quest by oculus link
3) Run the app and have hand tracking?
I was testing and experimenting and it doesnt seem to work.
What is interesting if I move my hand outside the guard area it detects it.
I guess that it is not supported yet or will never be. Anyone knows something about it?
