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Participant
January 9, 2024

Oculus Mixed reality capture issue

I was trying out the Mixed Reality Capture by Meta using Unreal Engine as per the documentation (https://developer.oculus.com/documentation/unreal/unreal-mrc/), and the problem that I'm facing is that the virtual hand doesn't occlude over the physical controller as shown in the picture below.

As per the docs, I have calibrated on the MRC tools application,  uploaded the mrc.xml to my app's folder on quest and then imported the .json calibration file on OBS.

How do I get my virtual hands to come on top of the physical controller/hand as I see in the demo videos?

 

 

Can someone help me figure this out? Thanks.

1 reply

UrbanMrWiggly
Inspiring
February 8, 2024

any luck fixing this?