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New Participant
August 31, 2021

Oculus Quest 2 position tracking accuracy and precision

Hi,

 

I'm developing an application for research purposes with Unreal Engine and Oculus Quest 2. I gather data about the position of the headset on each frame. I couldn't find any resource on the accuracy and precision of the Oculus Quest 2 position tracking of the headset. Is there any resource out there about the precision and accuracy of the Oculus Quest 2? I'm also trying to find where the centre of the headset is located on the head.

 

Thanks,

    6 replies

    Sandstedt
    Inspiring
    September 2, 2021

    I think that's highly dependent on things like room ligthning, and if you move the controllers outside the visible tracking space of the cameras. Guess you need to get a private contact withing the Oculus dev team to be able to get internal metrics for things like that. Nothing I have ever heard about.

    Unity XR Developer
    PvharmoAuthor
    New Participant
    September 2, 2021

    That's unfortunate. I guess I'll have to make a few tests to try to figure it out.

    Sandstedt
    Inspiring
    September 2, 2021

    I guess so. Please share your findings if you can!

    Unity XR Developer
    PvharmoAuthor
    New Participant
    September 2, 2021

    Sure, I'll try to remember 🙂

    Honored Contributor
    September 2, 2021

    There are some scientific measurements available that have been done by a German institution here.

    If you want a quick overview in English, this reddit post should do a good job, otherwise feel free to ask.

     

    The TLDR: For Quest you can expect sub-millimeter accuracy.

    PvharmoAuthor
    New Participant
    September 2, 2021

    Thanks! This is very useful.