Oculus Quest and URP with Unity 2019.3.9f1 - FFR, Multi Pass View
Hello,
Do any of you use the latest unity to create applications for Oculus Quest with URP?
After we add Fixed Foveated Rendering we got zero performance boost.
Also, no performance change when we change stereo rendering mode from MultiPass to Multi View.
It is normal?
Best Regards,
Damian
Do any of you use the latest unity to create applications for Oculus Quest with URP?
After we add Fixed Foveated Rendering we got zero performance boost.
Also, no performance change when we change stereo rendering mode from MultiPass to Multi View.
It is normal?
Best Regards,
Damian
