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New Participant
May 27, 2019

OCULUS QUEST DEBUGING

Hi to everyone,

is the first time for me trying to create a unity VR project and especially for oculus quest.

I want to get the debug.log from the headset in order to access the rotation, accelerometer, etc. and make my life easier in general.

To make it more clear,  wouldn't   cast the view of the headset, i would like to take the debug when i run the application. 

I tried a lot through adb and "oculus remote control" but nothing work.

Do you guys, have any idea how can i move forward on this??

Thanks in advance!

Dimitris Kanoutas

2 replies

Honored Contributor
May 28, 2019
adb would be the right way to access the logs of running processes on the device. What where the issues you had with it? I usually pipe the logs to a text file using  'adb logcat > out.txt'  since there are usually too many logs to deal with them in real time.
 
You might also want to look into Unity 2019.1 because they introduced a package to view the logcat output directly in the Unity Editor. You can read more here: https://blogs.unity3d.com/2019/04/16/introducing-unity-2019-1/
and here:


Participant
July 16, 2019
I also made a tutorial video with some ideas on how to debug your unity game on the Quest: https://youtu.be/AtOX6bXcQJE