Oculus Quest + Intel RealSense D435i + Unity
Hello everybody,
I'm designing a VR performance, in which the user would interact with a real-time point cloud of the space around them.
I am using an Intel RealSense D435i depth camera (all the processing is done in the device) and an Oculus Quest, and I'm developing in Unity.
My question is:
Is it technically possible for the Quest to communicate with the RealSense camera, through the USB-C port ?
If not, is it a hardware limitation (for example, the Quest can't even power the RealSense) or is it a driver / android library / unity sdk limitation ?
So far, my test pointcloud-viewer project builds without errors and when I connect the Realsense to the Quest I get the familiar sound of the Quest recognizing that something connected to it, but the actual app does not show any pointcloud at all, and the depth camera is clearly inactive (no flashing laser, no IR illumination in the room when viewed in Passthrough mode).
This is new ground, so any help would be greatly appreciated!
I'm designing a VR performance, in which the user would interact with a real-time point cloud of the space around them.
I am using an Intel RealSense D435i depth camera (all the processing is done in the device) and an Oculus Quest, and I'm developing in Unity.
My question is:
Is it technically possible for the Quest to communicate with the RealSense camera, through the USB-C port ?
If not, is it a hardware limitation (for example, the Quest can't even power the RealSense) or is it a driver / android library / unity sdk limitation ?
So far, my test pointcloud-viewer project builds without errors and when I connect the Realsense to the Quest I get the familiar sound of the Quest recognizing that something connected to it, but the actual app does not show any pointcloud at all, and the depth camera is clearly inactive (no flashing laser, no IR illumination in the room when viewed in Passthrough mode).
This is new ground, so any help would be greatly appreciated!
