oculus quest shaking to move head, unity version 2018.4.2f1
hello i have a problem of headphone vibration or latency when i make a helmet movement with rotation everything works fine,
so i think a tracking problem and framing but i still created a simple scene with a floor and a cube without light, without shadows,
with at least one configuration and yet I still have the same problem of position, it is done with all the basic scenes with localAvatar or playerControlleur,
one with this problem also?
to know that in the basic chamber of the oculus I do not have this problem in version of the unit is 2018.4.2f1
so i think a tracking problem and framing but i still created a simple scene with a floor and a cube without light, without shadows,
with at least one configuration and yet I still have the same problem of position, it is done with all the basic scenes with localAvatar or playerControlleur,
one with this problem also?
to know that in the basic chamber of the oculus I do not have this problem in version of the unit is 2018.4.2f1
