I was just trying the version from app lab, but I´m not getting any further than a black environment with a controller screen and some infos. I´ve tried all buttons and also set up a second account on another headset, but I´m not getting anywhere near the demo video environment. So either I´m doing something wrong or the app is not working as supposed to ?
I have submitted it for applab approval not knowing they had a build up there.
I've had some weird quirks with getting it working with non Test accounts, (black screen was what i was getting before I had the API platform stuff setup.
When I created test accounts to try this it seems to work fine.
If you'd like to test it out, feel free to try my build, we can coordinate a multiplayer test.
Did you need to fully submit the app for approval before it all worked? I’ve added everything required to the dashboard and in editor but I cannot get it past the entitlement check
I would like to try out the Shared Spaces app, but I´m afraid that it won´t work for me currently. I do have two headsets with different accounts (a Quest 1 and a Quest 2) but none of those work any further or better than what I described. I´m not getting much more than a black environment the UE4 player character that I can control with the touch controllers and a display of the controller with instructions. No matter what I do, I don´t see any option to invite others, I don´t see any doors or anything alike what is shown in the demonstration video. So I guess this is just an app that shows that it can be compiled, but I think it is not supposed to let people really be together.
Maybe I´m doing something wrong, but I really tried a lot and nothing worked...
A
Anonymous
November 28, 2021
That’s actually a funny thing.
AppLab version of SharedSpaces is most probably missing an entitlement check.
AFAIK (but I’m not sure, I’m typing it down so anyone can confirm that), if there’s no entitlement check before using online subsystem, it will fail to login and stuff, tho it will not go from transition map to lobby map as a host. I think Entitlement is somehow not necessary if owner of the device is part of an Organisation (oculus account type for devs).
Thanks, that´s interesting. So I could perhaps try to put the device in development mode and try again ? I thought I was in development mode anyways, but I´ll double check to see if this is changing anything.
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Anonymous
November 28, 2021
its not about your device status but your account status. I think Oculus missed EntitlementCheck on that app because they account type is “oculus-meta-dev” and they didn’t need EntitlementCheck for the app to work. AppLab version needs to be updated so it perform EntitlementCheck, it will never work without that.
You can add EntitlementCheck on beginplay in sample project and package it and run on device, you will go past that black screen successfully.
I was not able to connect with anyone yet, I think there’s another problem down the line.
Hi, I also build and test shared spaces but it also fails to pass TransitionMap, how can I know event On Login Complete. Can I test it in editor (UE4). 😞
Hi pro_zacI did as above. But still not working, in LogMessage board, I don't see Login message. How to make sure the call to Login(). it jumb NetWork[Lobby, Lobby] to User is entitle to app
Now, I can login and join lobby, I have been setup Data Use Checkup before submit app. But with account Subcribed user have problem when move to other room, invite, show panel.. have I missing something 😥
Did you have to fully submit your app for the entitlement check to work? I have added everything required in the dashboard and in editor but am not able to pass the entitlement check.