Oculus Spatial Anchor drifts in the Passthrough space
I’m trying to spawn a Cube as spatial anchor. But after spawning it drifts if I move physically.
I’m add OVRSpatialAnchor after instantiating like this,
_cube.AddComponent<OVRSpatialAnchor>();
Please correct me if I have to check something on the build settings or some Oculus settings in Unity.
Thanks guys!
