OculusLink still having issues even with minor version differences between Oculus PC and Quest ver
My Oculus PC software is at 17.0.0.183.462. My Oculus Quest run-time software is on version 17.0.0.168.x.x The Quest software must have received an update as 1.) during guardian setup I'm now seeing red dots/voxels indicating if things are in the way 2.) the odd off-axis positioning of menus on startup bug is gone. However immediately after my Quest booted with this patch, Oculus Home has now stopped working.... I tried switching to the Beta Public Test Channel and restarted the Oculus Home software with no luck.... Guys this is NOT how it should be done. I just finished a 12 hour day behind the keyboard, working on a VR project... was near the finish line and now I'm completely blocked from moving forward because I received an update that has now wrecked my ability to do any more work.
I don't know the specific issue here, and I know that Oculus seems to believe that this is a non-issue now (version compatibility "within 2 releases" is what I recall), well there are still issues. This is unacceptable, it's unprofessional and it really has to stop. How can we build for a platform that's unreliable? This inconsistency, this problem- even if it's a problem that's only impacting certain hardware configs (I'm guessing with that one), it's a HUGE problem. You can not expect developers to go to bat with Oculus technology selling to Enterprise clients with half-baked solutions.
My spec-
Intel i7, 8 cores
32-GB of RAM
Samsung EVO 970 m.2 nvme drive (60% free capacity on root)
Using the $80 Oculus Link fiber cable
Windows 10, 64-bit
ONLY running Unity 2019.3 and Oculus Home software. No other applications. Only critical background processes. Again, it's unacceptable this would be continuing to happen. For the past five days I've been raving to other developers and gamers about how incredible the official Oculus Link cable has been at enhancing my overall Link experience. No this?!? I'm so angry, I'm thinking of leaving your platform as a developer and just using Oculus for gaming. Horrible engineering.
I don't know the specific issue here, and I know that Oculus seems to believe that this is a non-issue now (version compatibility "within 2 releases" is what I recall), well there are still issues. This is unacceptable, it's unprofessional and it really has to stop. How can we build for a platform that's unreliable? This inconsistency, this problem- even if it's a problem that's only impacting certain hardware configs (I'm guessing with that one), it's a HUGE problem. You can not expect developers to go to bat with Oculus technology selling to Enterprise clients with half-baked solutions.
My spec-
Intel i7, 8 cores
32-GB of RAM
Samsung EVO 970 m.2 nvme drive (60% free capacity on root)
Using the $80 Oculus Link fiber cable
Windows 10, 64-bit
ONLY running Unity 2019.3 and Oculus Home software. No other applications. Only critical background processes. Again, it's unacceptable this would be continuing to happen. For the past five days I've been raving to other developers and gamers about how incredible the official Oculus Link cable has been at enhancing my overall Link experience. No this?!? I'm so angry, I'm thinking of leaving your platform as a developer and just using Oculus for gaming. Horrible engineering.
