On Quest builds (from Unreal 4.27.2) the hands sometimes don't initialize
Hi,
Wondering if anyone has an idea of why (since a firmware update a few months ago) the touch controllers sometimes don't initialize properly on startup. They motion controllers components just track to 0,0,0. The issue can be recovered if the user presses the oculus button and returns to the app, but so far we don't have a software solution to reinitialize them.
DR
