OnPointerExit & OnPointerEnter events unexpectedly fire after pressing & releasing the trigger
- I have a simple script that plays an audio clip when the OnPointerEnter event fires and stops when the OnPointerExit event is fired
- If I hover over and then off of a UI element, like a toggle or button, the audio plays / stops as expected
- If I pull the controller trigger while hovering over UI and release, the OnPointerExit & OnPointerEnter events fire, even though I never moved the pointer from the UI
- This only occurs when in VR, not in a desktop scene, and is feels like a bug
Unity 2022.3.20f1
Meta SDK v62
