OpenXR Native Quest Build on Unity 2020.3
I'm involved in a game that has made the leap to using OpenXR for cross platform support. My colleague has the game working using the Quest 2 via the link cable but I have had minimal success trying to create even a single scene to work using Unity and compiled for the Quest natively.
Does anyone have any tutorials or sample projects that make use of OpenXR and compile for the Quest natively? I've built other projects for the Quest but not using OpenXR.
Thanks.
