Optimizing Unity build for Quest/Quest2
I'm new to Quest/Quest2 deploying and I'm wondering what I'm missing here...
I have game that I made for Oculus Go and it's just able to run steady 60fps on Go. When I deploy it on my new Quest2, the game can't sustain 72fps. It's steadily dipping to 62-64fps range.
So I'm wondering if there's some general settings (different from Go) to apply when upgrading the project to Quest environment?
Project is made with Unity 2019.4
Using URP
Opengl
Static and dynamic patching
Arm64 upgraded for Quest
Cpu is running mostly at level 2 and 3,sometimes topping on 4 at ~70%usage
GPU is running mostly at max level 3 and at 70~98% usage.
So GPU seems to be the bottleneck here.
I have game that I made for Oculus Go and it's just able to run steady 60fps on Go. When I deploy it on my new Quest2, the game can't sustain 72fps. It's steadily dipping to 62-64fps range.
So I'm wondering if there's some general settings (different from Go) to apply when upgrading the project to Quest environment?
Project is made with Unity 2019.4
Using URP
Opengl
Static and dynamic patching
Arm64 upgraded for Quest
Cpu is running mostly at level 2 and 3,sometimes topping on 4 at ~70%usage
GPU is running mostly at max level 3 and at 70~98% usage.
So GPU seems to be the bottleneck here.
