OVR METRICS TOOL
Im able to build out to the Oculus Quest. I am using the OVR Metrics Tool. Just had a question on what each category means.
When I test my game in the headset the stats are this.
fps 72
gpu 2
cpu2
cpu u 25
gpu u 25
a memory 1900.
Is "a memory" allocated memory? and is that the total memory of the project or the scene or that frame? and is that 1900 kb? my unity file is only 32 mb so I just dont know what the 1900 could mean. I am trying to be more mindful and figure out how to keep my frames at 72, so I basically stripped down my scene and just have a few models in it. I am new to programming. Also is there a tutorial on the basics things needed to get the oculus integration to work. Is there a basic oculus ovr version for mobile?
Im using Unity 2019.1.5f1
oculus intergration for vr
not sure the Oculus SDK version.
