OVRInput.Get problem with Button One always returning false (Unity 2019.3, OVRPlugin 1.44.0)
Hello,
I'm using ALVR to connect Quest to my PC. I have a problem when developing anything with my Oculus Quest in Unity. I found that button One on each controller doesn't seem to work when playing in Unity.
When I write: Debug.Log(OVRInput.Get(OVRInput.Button.Any)); it only prints true when pressing anything except button A and X on controllers.
Do you guys have any fix that?
Thanks
