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January 28, 2020

OVRInput.Get problem with Button One always returning false (Unity 2019.3, OVRPlugin 1.44.0)

Hello,

I'm using ALVR to connect Quest to my PC. I have a problem when developing anything with my Oculus Quest in Unity. I found that button One on each controller doesn't seem to work when playing in Unity.

When I write: Debug.Log(OVRInput.Get(OVRInput.Button.Any)); it only prints true when pressing anything except button A and X on controllers.

Do you guys have any fix that?

Thanks