OVRInputModule stops working when the VR headset is moved
Hello,
I'm using the OVRInputModule eventsystem to have controller interaction with some UI elements. When the Quest 2 is stationary everything works fine. When I move my Quest 2 around it stops getting hits with my UI elements (It also happens with none UI elements) and it never works again until I restart the game. The same behavior happens when building and running the game directly on the Quest 2.
I was using the Oculus Integration v37 and update to v39 didn't fix it.
I don't do anything special when moving the headset so it seems to me that it's a bug with the OVRInputModule. Does anyone have a solution for this?
