Pak file ordering for Oculus Quest with Unreal Engine
Has anyone used the pak file open order feature from Unreal Engine to reduce load times on Oculus Quest?
Would this feature even make a difference on random-access storage?
The feature is documented here : docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html#orderingyourpakfile
Would this feature even make a difference on random-access storage?
The feature is documented here : docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html#orderingyourpakfile
