Passthrough and URP transparency: does anyone have this working?
Having a lot of trouble getting alpha blending (alpha or additive) working with URP. The built-in Unlit shader actually works and blends fine. But I'm working with some simple Shader Graph shaders downloaded from the asset store that aren't doing anything fancy, have Surface set to Transparent, and Blend to either Additive or Alpha. They don't blend with the passthrough underlay at all, rendering as ugly black backgrounds instead. It's almost as if they are not rendering out their alpha values for subsequent compositing but I don't see why.
Has anyone found a fix? Are there some special considerations to take into account when using the passthrough layer?
Note that when I re-enable the skybox, the objects blend just fine over it.
