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kuriyamakyastal
Inspiring
August 15, 2021

"Passthrough Hands" in the sample scene makes the child element of HandMeshUI "disable".

I'm testing a sample scene of the Passthrough API, but when I run the application after building it on OculusQuest2, the child elements of HandMeshUI are "disabled" in "PassthroughHands" and all Sliders are not displayed. Also, my hand is not displayed.

 

All the other samples are working in the same environment. Do I need to set different settings from the others?

4 replies

New Participant
December 12, 2021

same here.

 

First time I try to build it I get Shader error in 'MixedReality/SelectivePassthroughSoft': undeclared identifier 'sampler_CameraDepthTexture' at line 55 (on gles3)

 

when I just retry build and run it starts, but no hands

New Participant
December 16, 2022

I get the same thing on Quest Pro

New Participant
July 19, 2022

Still having this same exact issue.   Any solutions?

Participant
November 10, 2022

Same here !