"Passthrough Hands" in the sample scene makes the child element of HandMeshUI "disable".
I'm testing a sample scene of the Passthrough API, but when I run the application after building it on OculusQuest2, the child elements of HandMeshUI are "disabled" in "PassthroughHands" and all Sliders are not displayed. Also, my hand is not displayed.
All the other samples are working in the same environment. Do I need to set different settings from the others?
