Preferred audio rate-- 44100 or 48000?
I have a choice, when synthesizing the audio for my app, of doing so at 44100 or 48000 hz.
Is one "better" or more natural for the Quest? That is, does the Quest have some "true" resolution that it is resampling to, such that in fact if I submit (for example) a 44.1khz sample stream to OpenSL, it will be internally resampled to (hypothetically) 48khz before hitting the DACs? Or vice versa?
Will Oculus Audio work better with one sample rate vs the other?
The Oculus Audio reference guide says "44100 and 48000 are recommended for best quality". Is this a promise that the Oculus devices are equally capable of playing either a 44.1khz or 48khz sample stream at native resolution?
(If it helps, I am developing against the Native/C++ API.)
Is one "better" or more natural for the Quest? That is, does the Quest have some "true" resolution that it is resampling to, such that in fact if I submit (for example) a 44.1khz sample stream to OpenSL, it will be internally resampled to (hypothetically) 48khz before hitting the DACs? Or vice versa?
Will Oculus Audio work better with one sample rate vs the other?
The Oculus Audio reference guide says "44100 and 48000 are recommended for best quality". Is this a promise that the Oculus devices are equally capable of playing either a 44.1khz or 48khz sample stream at native resolution?
(If it helps, I am developing against the Native/C++ API.)
