Skip to main content
New Participant
September 9, 2024

Preventing/blocking recalibration button

I'm working on a Unity experience that aligns a prebuilt virtual scene with a known physical space.

Is there a way to programmatically force a calibration/centering of the headset position, and then to prevent the user from recentering themselves and instantly breaking the physical/virtual seam.

 

1 reply

Inspiring
September 17, 2024

Hello,

If you use the OVRcamerarigoculus you have a checkmark that says allow re-center.

hope that helps.