problem with the guardian loss of position accuracy beyond a certain distance
hello I work currently for escapes games in France
and I try to develloper with the help of the gardian a tracking between no real object and real object (furniture).
when I work on a short distance the superposition of objects in the space is correct.
on the other hand if I try to travel a greater distance beyond the limit of the gardian,
and well my objects no real and reel a lag and do not bother any more.
I tried to leave an oculus lever on an object to check this offset and the same finding the position of the controller is also shifted
I must get very close to it so that its position is re-evaluated,
there is a more relevant solution or a fix in the near future to fix that thank you.
and I try to develloper with the help of the gardian a tracking between no real object and real object (furniture).
when I work on a short distance the superposition of objects in the space is correct.
on the other hand if I try to travel a greater distance beyond the limit of the gardian,
and well my objects no real and reel a lag and do not bother any more.
I tried to leave an oculus lever on an object to check this offset and the same finding the position of the controller is also shifted
I must get very close to it so that its position is re-evaluated,
there is a more relevant solution or a fix in the near future to fix that thank you.
