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New Participant
July 23, 2019

problem with unity build and Quest

Hello, 
I was trying to test how to import a unity build on oculus quest and i encountered an infinite loading screen problem.

-activate developer mode in my oculus quest settings
-make a simple scene with a camera, light and a cube to observe in unity 2019.1.6f1.
-import oculus integration package on the asset store
-in build setting, select android, switch platform and add open scene to the scene in build
-in player setting > other setting select Android4.4 'KitKat'
-in player setting > XR setting, activate virtual reality supported and select oculus
-in oculus > platform > edit setting, i added the application id of my app

and then when i hit the build and run button, unity answer me with a build succesful message but the oculus quest is stuck in a black screen with the loading white dots.
I tested different fix found around internet (like delete vulkan API) but none of them seems to work, if someone has an idea of how to solve this problem i would be very grateful.
thanks

8 replies

Participant
July 28, 2019
Things I have hit / ideas:
1) Try setting the minSDK as Android Marshmellow API 23
2) Check that you are using the Oculus(Android) package not the Oculus(Desktop) package.
3) After setting the platform to Android, sometimes this has undone setting the Player Settings->XR enabled, so double-check that this is still set correctly.
4) As mentioned, use OpenGL ES 3.0, not Vulcan.

New Participant
October 20, 2019
For anyone still wondering (like me after 8 hours).
What fixed the problem for me was downloading and importing the new Oculus Utilities for unity.
New Participant
January 7, 2020
@Embarcadero - did you have to update anything in your project, or simply install the "Oculus Integration"?
New Participant
February 19, 2020


Things I have hit / ideas:
1) Try setting the minSDK as Android Marshmellow API 23
2) Check that you are using the Oculus(Android) package not the Oculus(Desktop) package.
3) After setting the platform to Android, sometimes this has undone setting the Player Settings->XR enabled, so double-check that this is still set correctly.
4) As mentioned, use OpenGL ES 3.0, not Vulcan.



Advice number 2, 3 and 4 worked for me on the Quest! Thanks!
Participant
March 11, 2020
In my case, for convenience of development, I added "None" as the top most "Virtual Reality SDK". Building this way also keeps the device at a black screen with the loading dots running
New Participant
August 10, 2020
Just had the same black screen problem 10 AUG 2020.
Solution was:
1. upgrade minimum Android level to API23
2. Oculus XR Plugin set it to 1.4 on the upper left (maybe you need to enable experimental assets)
Took like 2-3 hours.



New Participant
December 16, 2020

ancientc said:

Just had the same black screen problem 10 AUG 2020.
Solution was:
1. upgrade minimum Android level to API23
2. Oculus XR Plugin set it to 1.4 on the upper left (maybe you need to enable experimental assets)
Took like 2-3 hours.





After 20 hours of trying different stuff, 2. was the solution, experimental assets -> update Oculus XR Plugin. Thx mate
May 20, 2022

hello,

 

I'm trying to build a Foot pedal that cmmunicates with Oculus quest (wireless).

Any idea how can i do that?

Thank you