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New Participant
February 16, 2023

Prompt Player Eye Tracking Setup via ADB or API call?

My team is performing a study utilizing the Quest Pro eye tracking feature. Many of our participants are new to VR and we don't want to make them traverse through many menus outside of our experience.

 

Is there a way we can start the eye tracking calibration pop-up prior to starting our demo? It is trivial for us to load our game via an ADB call. Is there a similar method for calling the eye tracking calibrator?

Can we otherwise call the eye tracking calibrator via an in-game API call?

Are there any options at all to solve this problem aside from manually guiding each of our participants through to start the calibration themselves?

2 replies

New Participant
April 28, 2023

We are having the same problem, were you able to find a solution?