Pulling the sword from the stone!
Question for everyone. I am attempting to use The Meta XR Interaction SDK (v64.0 on Unity 2022.3) to pull a sword from a stone. The sword uses Meta's 'One Grab Free Transformer' with constraints on the X,Z to prevent the sword from wobbling. At a certain height (Y) I want to release those constraints so the sword can be wielded in all three dimensions.
Can constraints be targeted/altered programmatically? Is there a better method to achieve a similar result?
