Quest 2 passthrough for AR Unreal Engine
When will pass through and camera depth be entirely available for Unreal Developers to access?
Everything I’m seeing shows it’s available now in unity but I see nothing about Unreal?
Passthrough functionality and depth information access needs to be something that ALL DEVELOPERS are allowed access to ASAP, otherwise it will be awhile before there Unreal Community catches up to Oculus based AR.
