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New Participant
February 4, 2020

Quest App Publishing Issue-Reg

While publishing the app there is a issue in Quest V.2 signing and unity publishing settings.Help me to upload my app in oculus app store.
1.Game Eng : Unity 2019.2 ;  Oculus Ver : Latest Hand Tracking 12.0;

    3 replies

    New Participant
    February 6, 2020
    in OVRGradleGeneration.cs you have to go and comment out
    gradle = gradle.Replace("v2SigningEnabled false", "v2SigningEnabled true");

    You then have to go into your unity project root Temp\gradleOut\build.gradle and change "v2SigningEnabled" true to "v2SigningEnabled false"
    New Participant
    February 12, 2020


    While publishing the app there is a issue in Quest V.2 signing and unity publishing settings.Help me to upload my app in oculus app store.
    1.Game Eng : Unity 2019.2 ;  Oculus Ver : Latest Hand Tracking 12.0;



    Once your initial store submission "developer.oculus.com/quest-pitch/"
    has been accepted you can make use of these resources by going to you dashboard and make a oculus quest app instead of a mobile app. you can't make use of any of the release channels before this. 
    New Participant
    February 13, 2020
    Hi, I tried to submit an oculus quest pitch presentation but Oculus responded as ''submit to Oculus Start Program'' but when I tried to do that, they said you gotta do the pitch presentation first. Now I cannot do anything... 

    Please help me. I want to publish my game on Quest but nobody helps...