Quest: check if HandTracking or Controller is active
Is there a way in Unity to check if Handtracking is active or controller?
With OVRHand.IsTracked I can check if a hand is currently tracked, but this does not tell me if handtracking is active.
Also, is there a similar command to check if teh Quest lost controller tracking (controller out of sight of quest cameras)?
With OVRHand.IsTracked I can check if a hand is currently tracked, but this does not tell me if handtracking is active.
Also, is there a similar command to check if teh Quest lost controller tracking (controller out of sight of quest cameras)?
