[Quest] how to match guardian to a real room ?
I'm testing how to match a VR experience in the Quest to an actual room (4x7m) using an accurate 3d model of the room and a fixed starting position (center of the entry door).
I edited the Oculus boundary example for visualizing the guardian points + play area in Unreal.
The room is a blueprint (with several static meshes) that gets properly aligned to the rotation of the PlayAreaTransform (level BP).
The pivot of the 3d room (BP) is at the center of the door as well.
Re-setting the view by pressing the OculusHome button puts me at the center of the door.
The problem is;
- the play area-mapping to the actual room is ok-ish but mostly some 10cm off and sometimes slightly rotated.
My question is;
- what would be the right strategy for matching the play area to the actual room more precisely OR are these relative minor errors within the accepted limitations of the guardian algorithms?
Max
