Quest Low Latency Audio Playback?
Hello,
I'm trying to port over my PC VR audio application (a drumming app) to the Quest, and from my initial tests I've noticed there to be a noticeable delay between when my audio events are triggered and when they're played. I recently saw this out of date link about using OpenSL audio drivers on Android devices to lower audio latency on the Gear VR (https://developer.oculus.com/documentation/audiosdk/0.10/concepts/osp-unity-mobile-latency/), and I was wondering if the Quest has support for these drivers as well, or if there's a plan to add support for any low latency audio drivers in the future. Or if not, any pointers or best practices with respect to lowering the audio latency would also be of great help. For greater context, I use Unreal Engine and FMOD to ensure minimal latency in my app on PC. Any help would be appreciated, thank you!
I'm trying to port over my PC VR audio application (a drumming app) to the Quest, and from my initial tests I've noticed there to be a noticeable delay between when my audio events are triggered and when they're played. I recently saw this out of date link about using OpenSL audio drivers on Android devices to lower audio latency on the Gear VR (https://developer.oculus.com/documentation/audiosdk/0.10/concepts/osp-unity-mobile-latency/), and I was wondering if the Quest has support for these drivers as well, or if there's a plan to add support for any low latency audio drivers in the future. Or if not, any pointers or best practices with respect to lowering the audio latency would also be of great help. For greater context, I use Unreal Engine and FMOD to ensure minimal latency in my app on PC. Any help would be appreciated, thank you!
