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July 28, 2019

Quest settings run as Oculus Go in Unity 2019.1.11f1

I've tried building with Oculus integration 1.39, 1.38 & 1.37 with Unity 2019.1.11f1

All settings are as recommended (no vulcan, XR set to Oculus, Android kitkat etc.) and OVRmanager is set to Quest.

When I build test scene Assets/Oculus/VR/Scenes/GearVrControllerTest.unity to Quest, controllers appear as Oculus Go handsets, and only one is visible at a time. I made sure they were set to touch. Also the FOV is slightly tighter than the normal Quest FOV.

In the debug log when the apk builds it says Quest is set to true.

If anyone else can confirm?

    2 replies

    Up and Coming
    July 30, 2019
    Have you find the solution yet ? This comes from the Oculus Quest update 7.0. Everything is explained here https://forums.oculusvr.com/developer/discussion/79056/how-to-build-for-oculus-quest-w-unity-after-the-7-0-update#latest

    You just have to reload the Android Manifest. Oculus can help you do it by the menu. there is a "delete android manifest" and a "create store compatible manifest"

    July 31, 2019
    thanks, removing and following that guide worked wonders.