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New Participant
August 16, 2022

Re: Meta avatars + Oculus interaction hands

  • August 16, 2022
  • 8 replies
  • 2775 views
  • Its first time
  • This is my project and would like to snap avatar hands the same way as hand mesh
  • tried to resize LeftHandSyntetic, Looked in the HandModifier. placed Avatar with "SampleAvatarEntity" script under OculusInteractionSampleRig prefab. The same with the right hand. It is not an issue but when I hide mesh the avatar hands are not precise when grabbing because there are 
  • no hand poses recorded.
  • The same issue is in other locations.
  •  

    8 replies

    MetaStoreHelp
    Community Manager
    August 16, 2022

    Thank you for getting back with us! To better assist you, we'd like to direct you to the developer part of the forum. You can use this link. You'll get more detailed help as needed! 

    If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
    iMight404
    Honored Contributor
    August 16, 2022

    Moving this to the developer section of the forums so you can get some better help!

    Take your destiny into your own hands. Sand cannot keep a shape by itself, but add water and it becomes malleable. Fate can be such, if you add the right element.
    New Participant
    November 1, 2022

    Hey Andrew!

    Is there any new updates for this issue! 

    Hope your help! Thanks

    New Participant
    November 3, 2022

    Can u help me to create an meta avatar that can interact with objects? Also wrote u from discord

    New Participant
    January 3, 2023

    Any update on this issue? we are facing the same problem and can't find any help. ðŸ˜ž

    Up and Coming
    June 8, 2023

    Finally got a solution to the avatar synthetic hands problem: I was looking through the Unity-Decomissioned project for some reason or another yesterday and I discovered a few avatar scripts, one of which was a replacement for the Sample Input Manager that let you select a source for the HMD and hands. The code was old and I had to replace a GetRootPose with a TryGetRootPose (didn't do anything about the case where it fails though) so I thought I'd share my edits in a github repo: https://github.com/PicoPlanetDev/interaction-sdk-avatars2-integration/tree/main

     

    I included a few comments and screenshots to make it easy to follow.

    Up and Coming
    June 5, 2023

    Did any of you figure this one out? I'm still stuck on the same problem and trying to use the Synthetic hands as a data source for the avatar.

    PaulBearerJr
    Inspiring
    April 9, 2025

    It's been close to 2 years since PicoPlanetDev posted this fix. I tried messing around with it last night but was getting compilation errors in like 4 different scripts. It's tough because with every new version of the SDKs and Avatars that get released, fixes like these may not work anymore. I'm using Unity 6 with the latest Interaction SDK and Avatars version 35... I've found quite a few of these same posts on the forums, and they never officially get resolved.