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New Participant
June 8, 2025
Solved

Rendering artifacts in right eye

  • June 8, 2025
  • 1 reply
  • 762 views

I have a Quest app built using Unity and OpenXR / AR Foundation. I recently added the OVRManager to my XRRig object to gain access to some of the features of OVRManager. I'm using a single camera rendering to both eyes. Everything seems to work fine except that after launching this update, some small section my users experience the right eye not rendering correctly anymore and say the see weird rendering artifacts across the right eye. The left eye continues to work perfectly. I have not been able to reproduce this issue myself and the majority my users do not experience it. They do not experience the issue in any other app, only in mine. Uninstalling, clearing cache, and restarting the headset have not helped resolve the issue.

 

Wondering if anyone's encountered an issue like this or has any ideas on what could be causing it? Greatly appreciate any advice!

    Best answer by hundredeighty7

    Discovered this Unity bug: https://issuetracker.unity3d.com/issues/quest-3-oculusxr-artifacts-on-the-right-eye-when-subsampled-layout-is-enabled-with-vulkan-on-quest-3-in-mr seems to be a similar issue and disabling SubSampled Layout resolved the issue for my users experiencing the bug.

    1 reply

    hundredeighty7AuthorAnswer
    New Participant
    June 15, 2025

    Discovered this Unity bug: https://issuetracker.unity3d.com/issues/quest-3-oculusxr-artifacts-on-the-right-eye-when-subsampled-layout-is-enabled-with-vulkan-on-quest-3-in-mr seems to be a similar issue and disabling SubSampled Layout resolved the issue for my users experiencing the bug.