Replacement shader
I'm trying to implement a replacement shader. It's working while testing in Unity on the Rift, but when I build on the Quest it's not working. I guess the render process/pipeline is different on the Quest. Does any one have any tips or can anyone recommend any documentation where I can read up on rendering on the Quest.
I'm using the center camera and I changed from single pass to multi-pass rendering in case that was causing it not to work.
Thanks
